Alternatively, have a look for other, more popular real-time building MMOs -there are many to choose from, without the same lose-everything-you-paid-for-to-an-established-player design that Stronghold Kingdoms has. I would suggest to anybody considering Stronghold Kingdoms to steer clear and instead pick up a cheap copy of the original 2001 Stronghold game, which is by far the best of the bunch from this franchise. Paying customers should be earned, not taken for granted, Firefly. Which, after my experience in-game and the lack of support from customer services in trying to transfer some of my purchases to one of their newer, slightly less PvP focused servers. This ill-considered loophole means that paying players are eliminating new customers from the game, depriving Firefly studios of money from this title. Of course the new guy can start over, and buy more cards, but he will never be able to defend his village against the established player. Build at least 12 Guard Houses (aka Barracks) first. When it comes to the established player buying a charter for a new village (and building it up from scratch) vs training a captain and conquering a newbies village that has been worked on for a couple of weeks already, it's way more efficient to take the new guy's investment and leave him with nothing. (This will give you the most basic defence (including closing any gaps around your Keep), while you are building more castle buildings.) Step 3. But it costs the established guy and there is no system to actively encourage him to do this. Diplomacy is an important part of Kingdoms, so if an established player decides to crush the little guy, it's possible to pillage him and take his resources, or knock down a few buildings. or in Kingmaker, capture the enemy castle so that it turns into a village. You can either purchase a village charter for some gold and honor or capture a village from another player. Rinse and repeat.Ī game like this should work a la Travian, where new players cannot lose their first village to another player. A Village estate does not have a castle, and are villages of workers who you. You need a free village slot and a captain who is NOT stationed in your village. Once you have recruited a captain you can use them to either buy a village charter or send them with your army to capture a village from another player. Once you are able to research Leadership and then Captains you may acquire additional villages. Any premium tokens or card packs that you bought to help develop your village only benefit the conquering player as you must start a new village over. How do I get more villages Last Updated: 820d. As a new player you will lose your village to an unstoppable force from an established player every 3 to 4 weeks of playing. Kingdoms is fundamentally flawed - it is more efficient for established players to 'conquer' new players, and take their village(s) after allowing the new players to develop the village for them. By tarbev | Review Date: February 18, 2017
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